![]() LevelEditor enables terrain creation, placement of references for scenes, lights and cameras, and the key frame of other variables such as positions. SceneEditor displays a given scene file, which provides detailed information about the scene and the components within. MaterialEditor exposes the interface to the material files that represent all of the parameters used for rendering, gameplay, physics and other variables such as material color. Two of the standard plugins are: SceneGraphOptimization (processes each of the scenes and optimizes the data) and MeshFinalize (reads the mesh profile and converts, compresses, swizzles and merges mesh data streams into a finalized format). ![]() Tool Plugins contain the interface to write custom plugins. ![]() GamebryoMayaPlugin / GamebryoMaxPlugin provides a simple way of creating geometry, particles and animations quickly, with the use of the new Gamebryo Material node and a new referencing tool. AssetBuilder manages various assets of the game, including a streaming solution for managing large environments, packaging scenes that are independent of the locality and a single-object scene loader.
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